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- #Trinus psvr license key install#
- #Trinus psvr license key drivers#
- #Trinus psvr license key driver#
Windows 7 or above GPU requirements depend on the content. Visit Google Daydream's page for a list of compatible phones. Trinus converts most games to work in VR. Live your PC games in virtual reality today. Moving the vr screen to the PSVR Monitor (be sure "activateMultipleDrivers" in your steam.Delivering a high resolution, smooth experience Trinus is not just for SteamVR, it will also convert non-VR games into an immersive experience.Finding the monitor for the PSVR (windows only, currently).Also the installer is currently only tested on Windows. The project can be built on both Windows and Ubuntu but has only been tested on Windows. │ ├── headset_sample_status_searching.gif (to be changed) │ ├── headset_sample_status_searching_alert.gif (to be changed) │ ├── headset_sample_status_ready_low.png (to be changed) │ ├── headset_sample_status_ready_alert.png (to be changed) │ └── driver_OpenPSVR.dll (be sure to have the "driver_" prefix)
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│ │ └── driver_OpenPSVR.dll (be sure to have the "driver_" prefix)
#Trinus psvr license key driver#
The openpsvr driver structure within the SteamVR\drivers folder should look like this: Once the project source is built you'll find the driver in the build folder.
#Trinus psvr license key drivers#
This project's installer is built using that.Įither run the deploy script or manually copy the openpsvr folder, found in build\\openpsvr, to your SteamVR drivers folder /steamapps/common/SteamVR/drivers/. This is a cross-platform installer that offer free licenses for opensource projects. In the installer folder of this project is an XML definition file for the BitRock installer project. If changes are made to the CMake scripts you will need to clean & generate & build Installing the Driver in SteamVR Automated Installer Run the build script to quickly compile your change. The driver is built and ready to install.Ĭhanges to source code should always be done from the src folder and not the generated source folder. Build driver build.sh, you should get a Build Successful message.